DIALOGUE
System Design, Implementation, Walla,
Voice Direction, Writing, Recording, Editing
SOUND DESIGN
Creative, Foley, Implementation, Linear,
Ambience, Creature, Vehicle
MUSIC
Composition, Multi-Instrumentalist,
System Design, Implementation
LEADERSHIP
Team Hiring, Management, Advocacy,
Pastoral Support, Relationship-Building
ABOUT
Welcome! I'm James, an experienced game audio professional based in Cambridgeshire, UK.
I joined Frontier Developments in 2013 as an Audio Designer and went on to enjoy 7 years in a Senior Audio Designer role. In 2021, I transitioned to my current role of Dialogue Manager, forming a dialogue team that now comprises six brilliant dialogue designers.
Over the course of a decade at Frontier, I've had the fortune of working with some incredible high-profile franchises including Jurassic World, Formula 1 and Warhammer, working with Hollywood movie talent, broadcast commentators and a plethora of amazing actors to bring our game worlds to life. I'm also incredibly proud to be the creator of Planco, a language constructed for the Planet franchise (Planet Coaster, Planet Zoo). Drop me a line and say 'Hayo!'
I was honoured to be included in Develop Magazine's '30 Under 30' in 2013, and have since contributed to the audio of several titles nominated for Best Audio from the following awards bodies: Golden Joystick, Develop, TIGA, GANG.
10+ Years AAA Game Audio Experience
7 Years as a Senior Audio Designer
2+ Years as a Dialogue Manager
Master's-educated in Music Composition
Over 15 multi-platform titles
3 console generations (Xbox 360 to Xbox Series)
CREDITS
Dialogue Manager
VO, Direction, Writing
Dialogue Manager
VO, Writing, Crowds, Dinosaurs
Senior Audio Designer
Animals, Crowd, Planco, VO
Senior Audio Designer
Rides, Crowd, Planco, Music
Senior Audio Designer
Dinosaurs, VO, Ambiences, Crowd
Senior Audio Designer
Audio Logs, CQC, Vehicles, VO
PORTFOLIO
Jurassic World Evolution 2 (2021)
Contributions demonstrated here:
Cinematic Sound Design / Dialogue Implementation / Music Direction
Planet Coaster (2016)
Contributions demonstrated here:
Ride Music Composition / Mechanical Ride Sound Design and Implementation / Crowd System & Voice Design and Implementation / Creation and Execution of Constructed Language 'Planco'
F1 Manager 23 (2023)
Contributions demonstrated here:
Cinematic Dialogue System Design and Unreal Blueprint Implementation / VO Direction Support / Additional Writing
Jurassic World Evolution 2 (2021)
Contributions demonstrated here:
Dinosaur (Sauropod & Ceratopsid) Sound Design and Implementation / Crowd System & Voice Design and Implementation / Radio DJ Voice Writing and Implementation / Radio Music Design and Implementation / Announcements Writing and Implementation / Tour Voice Writing and Implementation
Planet Coaster (2016)
Contributions demonstrated here:
Front End Interactive Music Implementation
F1 Manager 22 (2022)
Contributions demonstrated here:
Cinematic Dialogue System Design and Unreal Blueprint Implementation / Writing
PRESS
Each of the images below link to an article detailing some of my work in the field of game audio
*denotes contributions from some of my amazing colleagues and/or peers
PERSONAL
Thank you so much for taking the time to learn about my game audio experience.
As always, there's a person behind the professional, so here are a handful of fun facts about me!
-
I'm proud husband, father of two, rabbit-owner and casual Funko Pop! collector.
-
I'm a multi-instrumentalist and play 'cello with my all-time favourite band, Bowling For Soup, at select UK shows/festivals.
-
I volunteer as a Cub Scout leader. My scouting name is Chil, named after Kipling's The Jungle Book kite character.
-
I'm a keen football fan, Pokemon TCG beginner and - naturally - lover of games! It all started with Jurassic Park...